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Optimize for multicore systems

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Hi,

I'm using a computer with an AMD 6 core CPU. When I spawn a huge amount of enemies the framerate drops till the game is unplayable. However using Core Temp I can see that only 1 core is stressed. The other cores are at about 5% load. So here come my questions:

  1. Does Unity support multicore systems ?
  2. If it does, how can I use more than one core ?

I already thought about using more than one thread in my script. The only problem is, that I don't need more than one thread.

  1. Do you need more than one thread ?
  2. Are there game architectures that support Unity with its "internal" multithreading ? I guess that many small scripts may be superior to one big script.

Any advice would be appreciated.


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