Hi,
I'm using a computer with an AMD 6 core CPU. When I spawn a huge amount of enemies the framerate drops till the game is unplayable. However using Core Temp I can see that only 1 core is stressed. The other cores are at about 5% load. So here come my questions:
- Does Unity support multicore systems ?
- If it does, how can I use more than one core ?
I already thought about using more than one thread in my script. The only problem is, that I don't need more than one thread.
- Do you need more than one thread ?
- Are there game architectures that support Unity with its "internal" multithreading ? I guess that many small scripts may be superior to one big script.
Any advice would be appreciated.