![alt text][1]
My Unity is taking hours to "generate lightmap UVS" for some complex models that I have. I'm using a dual core processor and I can see that Unity uses 100% of one core, and the second core is almost free.
As you can see, it's a multithread process (16 threads), so why Unity is not using the second core?
[1]: http://answers.unity3d.com/storage/temp/765-Screen+Shot+2012-04-29+at+2.44.29+AM.png
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